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and/or game footage is owned by Major League Baseball and may not be shared or redistributed without permission.

I have been a motion graphics designer for longer than I care to admit. I went to school for graphic design but my static graphics always moved in my head and it was frustrating. But then I was introduced to After Effects and 3D and my whole world changed.

 

As I've gotten older, I appreciate my graphic design background but feel very lucky to be able to do what I do and get paid for it. Currently, I am the Senior Motion Graphics Designer for the Los Angeles Dodgers. I've been with the team for over 7 years and although it can be kind of an odd place for a designer, it really suits me.

 

I get to wear many hats...2D animator, 3D generalist, writer, director, character animator, sound editor...I love that I don't just do one thing. I look forward to coming to work every day and I'm guessing not too many people can say that.

 

I find inspiration from music, movies and sports. I've been listening to Grimes, Chvrches, The Joy Formidable and a lot of EDM lately. I'm a Pixar snob, a David Lynch apologist and I'm a sucker for anything that has the word "Star" or "Wars" in the title. Besides baseball, I love soccer. Played it, coach it and watch it. And I've been known to snowboard when the white stuff falls from the sky in the colder parts of the year.

 

The "punk" in monkeypunk is not necessarily mohawk inspired but a DIY attitude I've had since I was a kid. I'm a hard worker and I sweat the small stuff. Punk is more of a mindset than fashion, to me.

 

I occasionally do outside projects but the Dodgers keep me busy. My work is varied enough that I don't feel the need to look elsewhere for creatiive satisfaction but if you like what you see here and feel I can help you out on a project, let's talk. I'm completely booked from February to April each year but other than that, I can be tempted by outside projects.

KEVIN COOK

626-377-0558

kevin@monkeypunk.com

 

Cinema 4D

After Effects

Photoshop

Illustrator

InDesign

Muse

Logic Pro

 

Sapphire

Trapcode

Video CoPilot Element & Optical Flares

Primatte

RE:Vision

Turbulence FD (3D)

Qube Renderer

This project is my Here We Go music video. I wanted to mess around with the camera track motion feature in After Effects and learned quite a bit about it by the time I was done. Probably more what not to do and what doesn't work!

 

The one problem I ran into is that a lot of our cameras are fixed in place and they zoom in and out versus moving in Z space so that can present some challenges when trying to track the footage.

 

Also, a LOT of roto work. I don't enjoy roto work (!) mainly because I'm a bit of a perfectionist and get a little too detailed which is not always necessary but what can I say, I do how I do.